News

2022
May
20
Networking Event

On May 12, 2022, another networking event of the BMBF funding measure “”Human-Technology Interaction for Digital Sovereignty”” took place. Here, the project consortia of the Digital Autonomy Hub came together and reported on the latest developments in their projects. And of course, A-Digikomp took part as well. Christian Böffel (RWTH Aachen) presented the current project status on behalf of the consortium leadership and participated in the subsequent plenary discussion with Stefan Hoffmann (Serious Games Solutions). All participants were able to gain helpful impressions and suggestions in an exciting exchange with other projects. The focus were the three topics “Playful approaches to learning”, “Using health data in a determined way” and “Visualizing data protection”.

2022
May
4
Vignette Workshop

In A-DigiKomp, a large vignette-based survey study on the cognitive and developmental mechanisms of actions and decision-making in digital environments is being rolled out. On 22.04.2022, the second workshop of the collaborative partners RWTH and HSD featuring the required methods and material took place. The results of the discussion will now be used for the final conceptual design of the vignette study.

2022
April
5
Competency Model Meeting

On March 11, 2022, the HSD presented their work and results on the competency model to the other partners. A lively round of questions and discussions developed. In particular, it was jointly discussed how the results and the developed diagnostic tool can be implemented in the browser plugin and the serious game.

2022
January
21
A-DigiKomp status meeting Nr. 4

A new year, a new status meeting! On 20.01.2022 the fourth status meeting of A-DigiKomp took place. Due to the current Corona situation, the meeting was held online again. All consortium partners gave a review of their work of the past half year and an outlook on upcoming projects. Possibilities of cooperation and publications were discussed and a fifth status meeting (offline) was envisaged with great optimism.

2021
December
17
Christmas Vignettes Workshop

Shortly before Christmas, another workshop took place. HSD and RWTH met to elaborate the vignette-based survey studies. Together, we discussed, among other topics, the social and developmental psychological factors influencing digital sovereignty. We are looking forward to the new year and wish everyone a Merry Christmas!

2021
December
1
A-DigiKomp participated in the networking meeting of the BMBF funding measure “Human-Technology Interaction for Digital Sovereignty”

The second networking meeting of the BMBF funding measure for 2021 took place on Nov. 30, 2021. The project partners of the A-DigiKomp project gathered valuable impressions about topics on digital sovereignty, among others, to ensure empowered access to future health innovations. In addition, the representatives of RWTH Aachen University participated in the workshop “Envisioning Privacy” from Freie Universität Berlin, where the design of new technologies through value-based design was discussed.

2021
November
16
Workshop on data protection-compliant implementation of game and digital assistant

In order to achieve the greatest possible data protection for the future users of our game and browser plugin, we defined together the data protection framework for these two technologies in a workshop today. Among other things, we dealt with the question of how the protective measures required by the GDPR can be met and which data are fundamentally needed for the realizations. This first step towards a privacy-compliant implementation is intended to contribute to supporting the digital sovereignty of adolescents in the best possible way when using our project results through privacy by design.

2021
November
15
Workshop I & II on the Competence Model and the Evaluation of the Serious Games

On Sep. 29 and Okt. 22, 2021, the A-DigiKomp consortium met to discuss the competency model on digital attitudes and skills of adolescents and to plan the evaluation of the serious games.

2021
June
29
This was the 3rd status meeting of the joint project A-DigiKomp

On June 29, 2021, the 3rd status meeting of A-DigiKomp took place online. All consortium partners gave a review of their work in the past half year and an outlook on upcoming projects. In addition to constructive exchanges, further networking meetings were planned for the coming months.

2020
September
24
Participants Wanted for Focus Group/Group Discussion

In the context of the research project A-DigiKomp, young people between 16 and 25 years old are wanted, who are interested and motivated for on-line focus groups with target group representatives and would like to exchange their experiences in the Internet for 1-2 hours in a causal setting with peers.… You can find more information about this here.

2020
September
4
Requirements-Workshop Process Guide/ Competence Management Modul

The next day followed the second requirements workshop under the lead of imc AG, in which the technical and professional requirements for the browser plug-in were discussed by the consortium partners.

2020
September
3
Requirements-Workshop Micro Games/ Serious Game

Under the lead of Serious Games Solutions, the first interdisciplinary workshop of the consortium partners dealt with the requirements for the development of micro games. In addition to an insight into the art of game development, ideas were discussed as to which micro games could be implemented within the project.

2020
August
19
1st Status Meeting

The first status meeting of the project A-DigiKomp took place the day after the kick-off. Since all consortium partners have already started working on the project, the coordination of the work in the first project year could already be discussed intensively and constructively advanced. As a result, in-depth, topic-related workshops of the consortium partners were planned for the coming weeks.

2020
August
18
Kick-off of the Joint Project A-DigiKomp

The official kick-off meeting in the A-DigiKomp project has taken place. Due to the corona pandemic, it was held as an online event with Dr. Katja Karrer-Gauß from the project management agency VDI/VDE-IT. All consortium partners, together with the respective project managers and employees, spent one day getting to know each other and laying the foundation for a successful cooperation!

2020
June
2
Kick-off Event for the BMBF Funding Measure “Human-Technology Interaction for Digital Sovereignty”

The project A-DigiKomp is part of the network “Digital Sovereignty”, which consists of a total of 10 BMBF-funded joint projects. In accordance with the BMBF funding line “Human-Technology Interaction for Digital Sovereignty”, these projects aim to develop new forms of interaction between humans and technology that help users to further develop their data awareness and understanding and make competent decisions in the digital space. The kick-off event of the network “Digital Sovereignty” took place on June 2, 2020, during which Prof. Dr. phil. habil. Sabine Schlittmeier (RWTH Aachen University) as the consortium leader presented the project A-DigiKomp. All consortium partners of A-DigiKomp took part in the kick-off event and were able to establish first contacts to the other joint projects in workshops.

2020
May
29
News! The Federal Ministry of Education and Research (BMBF) Announces the Funding of the Joint Project A-DigiKomp

At the end of May, the consortium partners received the notification of funding for the joint project A-DigiKomp: Adaptively promoting digital competence and sovereignty of adolescents through micro games. The project will be funded with a total of 1.5 million Euro over a period of 3 years. The total volume of the project amounts to 1.75 million Euro (i.e. 82% funding share by the BMBF).