In order to further advance game development together, the research association planned its next joint meeting on Nov. 24.
Moderated by Serious Games Solutions, the 2nd interdisciplinary online workshop began with professional keynote speeches on cognitive distortions and heuristics in Internet use (RWTH), the results of the focus groups with the target group representatives (HSD), as well as relevant subfields of law and information security (UDS). This was followed by a discussion on implementation possibilities within different game concepts, with the SGS presenting a selection of suitable game concepts. A prototype for the browser plugin was also presented by imc.
In the context of the research project A-DigiKomp, young people between 16 and 25 years old are wanted, who are interested and motivated for on-line focus groups with target group representatives and would like to exchange their experiences in the Internet for 1-2 hours in a causal setting with peers.
The group discussions will take place on various dates in October online, i.e. comfortably from home, and will be remunerated. Various topics will be discussed on digital identity, online risks and the relationship between young people and digital media. The background is to be able to integrate the experience and ideas of the target group into the project and to be able to perfectly adjust the promotion of digital competence and sovereignty through context-based assistance systems and serious games to the interests, requirements and needs of young people.
Curious? Then become part of a focus group and help to advance research in the field of digitization and internet competence! Further information and the possibility to register can be found here: https://hs-doepfer.limequery.net/363896?lang=de-informal.
NB: As there is only a limited number of places available, we will assign the places to those who have contacted us first.
The next day followed the second requirements workshop under the lead of imc AG, in which the technical and professional requirements for the browser plug-in were discussed by the consortium partners.
Under the lead of Serious Games Solutions, the first interdisciplinary workshop of the consortium partners dealt with the requirements for the development of micro games. In addition to an insight into the art of game development, ideas were discussed as to which micro games could be implemented within the project.
The first status meeting of the project A-DigiKomp took place the day after the kick-off. Since all consortium partners have already started working on the project, the coordination of the work in the first project year could already be discussed intensively and constructively advanced. As a result, in-depth, topic-related workshops of the consortium partners were planned for the coming weeks.
The official kick-off meeting in the A-DigiKomp project has taken place. Due to the corona pandemic, it was held as an online event with Dr. Katja Karrer-Gauß from the project management agency VDI/VDE-IT. All consortium partners, together with the respective project managers and employees, spent one day getting to know each other and laying the foundation for a successful cooperation!
The project A-DigiKomp is part of the network “Digital Sovereignty”, which consists of a total of 10 BMBF-funded joint projects. In accordance with the BMBF funding line “Human-Technology Interaction for Digital Sovereignty”, these projects aim to develop new forms of interaction between humans and technology that help users to further develop their data awareness and understanding and make competent decisions in the digital space. The kick-off event of the network “Digital Sovereignty” took place on June 2, 2020, during which Prof. Dr. phil. habil. Sabine Schlittmeier (RWTH Aachen University) as the consortium leader presented the project A-DigiKomp. All consortium partners of A-DigiKomp took part in the kick-off event and were able to establish first contacts to the other joint projects in workshops.
At the end of May, the consortium partners received the notification of funding for the joint project A-DigiKomp: Adaptively promoting digital competence and sovereignty of adolescents through micro games. The project will be funded with a total of 1.5 million Euro over a period of 3 years. The total volume of the project amounts to 1.75 million Euro (i.e. 82% funding share by the BMBF).