On June 29, 2021, the 3rd status meeting of A-DigiKomp took place online. All consortium partners gave a review of their work in the past half year and an outlook on upcoming projects. In addition to constructive exchanges, further networking meetings were planned for the coming months.
On June 15, 2021, the networking meeting of the BMBF funding measure “Human-Technology Interaction for Digital Sovereignty” took place. Sophia von Salm gave a lightning talk on the challenges for adolescents on the net and the solution approach of A-DigiKomp. Then she participated in the plenary discussion on game-based learning approaches.
On the occasion of the networking meeting, Annika Kreuder, Ulrich Frick (both Döpfer University of Applied Sciences) and Sophia von Salm (RWTH Aachen University) hosted a workshop on the topic “What is digital competence: A lab report from the fusion reactor A-DigiKomp”. Here, the participants had a lively discussion about different approaches and possible psychometric foundations of digital competence and exchanged ideas about the importance of digital competencies for digitally sovereign action.
As of today, the digital experts of the joint project are called upon to participate in the Expert Pile Sorting on the topic of digital competence. On the way to a valid measurement instrument, an item pool has already been developed, which is now being sorted and structured by our digital experts for the reduction of dimensions.
If you are a digital expert yourself, we would be happy to have your support. The pile sorting can be done under the following link and takes about 50 minutes of your time.
Another workshop on the learning content of the serious game was held on February 11, 2021. With a focus on the aspects of information security, the content of the game was further specified.
The CGN Game Jam, organized and carried out within the framework of A-DigiKomp, took place from Friday, February 05, 4 pm to Sunday, February 07, 4 pm. Programmers, graphic-, audio- and game designers as well as creative minds from all over Germany participated in the game jam. Within 48 hours, the teams managed to develop first ideas for entertaining and content-rich learning games to increase digital competence.
The entire A-DigiKomp team would like to sincerely thank all participants of the CGN Game Jam who showed commitment, creativity and stamina and made the weekend a fun, inspiring, creative and memorable jam.
Check out https://itch.io/jam/cgn-game-jam/entries for game ideas from our talented game jammers. Have fun trying them out!
On Janury 28, 2021, the 2nd half-year status meeting of A-DigiKomp took place. In addition to a update on the status of the respective work, all consortium partners gave an outlook on their upcoming work. In addition to lively and constructive discussions, several workshop dates were agreed upon for the first half of the year.
The consortium met online on Dec. 10 to continue to constructively advance the concepts for incorporating the learning content of the Serious Games and Micro Games.
Stefan Hoffmann (Serious Games Solutions) held a keynote speech at the WebTalks of the Digital Autonomy Hub on the topic of “Gamification and User Centered Design”. Besides insights into the potential of Serious Games, it was explained how Gamification is used for knowledge transfer in A-DigiKomp. The entire event is available at https://www.youtube.com/watch?v=tI2mi1kXahY&feature=youtu.be.
In order to further advance the game development together, a joint meeting of the research network via Zoom took place on November 24. There, the game concept was concretized and the professional input of the consortium partners on the possible learning content was discussed.