On May 12, 2022, another networking event of the BMBF funding measure “”Human-Technology Interaction for Digital Sovereignty”” took place. Here, the project consortia of the Digital Autonomy Hub came together and reported on the latest developments in their projects. And of course, A-Digikomp took part as well. Christian Böffel (RWTH Aachen) presented the current project status on behalf of the consortium leadership and participated in the subsequent plenary discussion with Stefan Hoffmann (Serious Games Solutions). All participants were able to gain helpful impressions and suggestions in an exciting exchange with other projects. The focus were the three topics “Playful approaches to learning”, “Using health data in a determined way” and “Visualizing data protection”.
In A-DigiKomp, a large vignette-based survey study on the cognitive and developmental mechanisms of actions and decision-making in digital environments is being rolled out. On 22.04.2022, the second workshop of the collaborative partners RWTH and HSD featuring the required methods and material took place. The results of the discussion will now be used for the final conceptual design of the vignette study.
On March 11, 2022, the HSD presented their work and results on the competency model to the other partners. A lively round of questions and discussions developed. In particular, it was jointly discussed how the results and the developed diagnostic tool can be implemented in the browser plugin and the serious game.
A new year, a new status meeting! On 20.01.2022 the fourth status meeting of A-DigiKomp took place. Due to the current Corona situation, the meeting was held online again. All consortium partners gave a review of their work of the past half year and an outlook on upcoming projects. Possibilities of cooperation and publications were discussed and a fifth status meeting (offline) was envisaged with great optimism.
Shortly before Christmas, another workshop took place. HSD and RWTH met to elaborate the vignette-based survey studies. Together, we discussed, among other topics, the social and developmental psychological factors influencing digital sovereignty. We are looking forward to the new year and wish everyone a Merry Christmas!
The second networking meeting of the BMBF funding measure for 2021 took place on Nov. 30, 2021. The project partners of the A-DigiKomp project gathered valuable impressions about topics on digital sovereignty, among others, to ensure empowered access to future health innovations. In addition, the representatives of RWTH Aachen University participated in the workshop “Envisioning Privacy” from Freie Universität Berlin, where the design of new technologies through value-based design was discussed.
In order to achieve the greatest possible data protection for the future users of our game and browser plugin, we defined together the data protection framework for these two technologies in a workshop today. Among other things, we dealt with the question of how the protective measures required by the GDPR can be met and which data are fundamentally needed for the realizations. This first step towards a privacy-compliant implementation is intended to contribute to supporting the digital sovereignty of adolescents in the best possible way when using our project results through privacy by design.
On Sep. 29 and Okt. 22, 2021, the A-DigiKomp consortium met to discuss the competency model on digital attitudes and skills of adolescents and to plan the evaluation of the serious games.
On June 29, 2021, the 3rd status meeting of A-DigiKomp took place online. All consortium partners gave a review of their work in the past half year and an outlook on upcoming projects. In addition to constructive exchanges, further networking meetings were planned for the coming months.